How can I animate the collision mesh using Milkshape?
by Robert Brower · in Torque Game Engine · 09/24/2002 (10:19 am) · 1 replies
I'm using Milkshape to create animated objects such as doors and windows that open and close. In Door::OnCollision() I am checking the state of the door and calling playThread(0, "open") or playThread(0, "close") depending on whether the door is open or closed.
This works great... However...
The collision mesh does not rotate with the model. is there a way to create a collision mesh in Milkshape from within Milkshape and not use the collision mesh checkbox in the exporter? If so then I could rotate the collision mesh along with the model mesh with the joints.
How can I animate the collision mesh using Milkshape?
This works great... However...
The collision mesh does not rotate with the model. is there a way to create a collision mesh in Milkshape from within Milkshape and not use the collision mesh checkbox in the exporter? If so then I could rotate the collision mesh along with the model mesh with the joints.
How can I animate the collision mesh using Milkshape?
Torque Owner Middle East Technical Uni. (#000
I guess if there are more than one collision mesh, collision mesh animation does not work. Animation works fine with only one col mesh.
It guess it is a bug in milkshape exporter.
Any suggestions for solution?