Game Development Community

Constructor update coming soon...

by Jaimi McEntire · in Constructor · 03/14/2008 (10:08 pm) · 9 replies

I have a couple of changes that I am currently working on that should help with disappearing brushes and faces. Once these changes are in, I will post a new version of constructor.

Tonight though, I took a few hours off, and decided to make some non-bug fix changes. Here is a preview of something that is "nice to have" (an updated scene tree) that will also be coming in the next version.

www.aztica.com/images/constr1.jpg
You now have the individual faces under each brush, so you can select them manually if you wish (it helps me debug, actually). Selecting a face while in brush mode will automatically change you to Face mode. Selecting a brush while in Face mode will select ALL of the faces under the brush (which is the main reason I added the faces, anyway).

Also - I added the selection sets as another root node. Clicking on a selection set will clear the current selection, and then select the items in the set. This makes it behave similarly to the way Quarks groups behave. The "selection sets" window still behaves the same way it always did (giving you the ability to Add to, or Remove the set from, the current selection.

This will help me out alot - I like to name parts of my map (you know, like "roof", "beams", "Front Door", etc). I hope it helps everyone else out a little too.

#1
03/14/2008 (10:50 pm)
Always a help Jaimi.
#2
03/14/2008 (11:13 pm)
Will we be able to see our groups in this window? and be able to name our groups? that one feature I need,
#3
03/15/2008 (6:50 am)
@Benjamin - You will be able to create groups and name them. Actually, you can already do this with the selection sets, but this gives you easy access, and makes them behave more like regular groups.
#4
03/15/2008 (1:11 pm)
Thanks, Looking forward to it,
#5
03/15/2008 (1:16 pm)
Is GarageGames compensating you for all your efforts Jaimi? If not, if you post your Paypal address, I would like to donate.
#6
03/15/2008 (2:36 pm)
Jaimi, do you think you could include a fix for the entities? My problem is that if you use the choices option for a property when managing entities, then later you choose a choice when activating the entity when you are building, it will use numbers instead of the actual name of the choice.

Thanks
#7
03/15/2008 (3:27 pm)
A fix to something I've been thinking about...cool...thanks Jaimi
#8
03/15/2008 (5:36 pm)
@Peter:

Nope, this is a volunteer effort. If you would like to send anything by paypal, feel free - my account is jaimi@aztica.com

@PerishingFlames:

I'll see what I can do.
#9
03/15/2008 (8:26 pm)
Thanks jaimi. Hope it comes along well.