Game Development Community

Content Packs

by Michael Pannhoff · in General Discussion · 03/14/2008 (7:14 pm) · 4 replies

I have TGE and Lightwave at the moment. If I was to purchase the content packs do any of them come with the ability to be opened in Lightwave?

#1
03/14/2008 (7:26 pm)
Or even-though I have Lightwave would Maya or 3ds be better. I am currently running a Mac and my partner is running vista. So overall suggestions are wanted.


Thanks
#2
03/14/2008 (9:20 pm)
Most content packs provide source files in formats other the LWO.

"better" is mostly opinion.

3DS Max probably is the most suited for game development, but i don't believe it is the best.
But heck, if you've got the money to throw around...
#3
03/15/2008 (11:51 am)
3DS is a PC only though. I will probably get both 3ds and maya being as I am currently a student and I get extra $$ to throw around.

Or if i stick with Lightwave i guess I will have to do the ground up work.
#4
03/25/2008 (12:00 pm)
I'm a dedicated Lightwve user, but if I were to start from the beginning I think Max may have been an easier path due to all the existing help.

But, if you do decide to go the Lightwave route, but the Skeleton pack as it is a good place to start a character rig in LW, just edit the base, re-paint the vertex maps file and export.

as for objects...

I would just get the examples from the gnometech page and start there. I use their vehicle example as a base for my project.

However, the gnometech exporter is no longer being updated, so we may have a limited shelf life with Lightwave...