Game Development Community

Multiplayer is very laggy

by N · in Torque Game Engine · 03/14/2008 (5:59 pm) · 1 replies

My friend and I are trying to play the standard torque demo online. I hosted a dedicated server on my machine, then connected with the .exe. My friend then connects to the game. He lags a lot. I don't lag at all, and the computers are about equally as good.

How can I reduce lag?

Thank you.

#1
03/14/2008 (6:25 pm)
Well, others would be better suited to answer this than myself, but here's my 2 cents. Instead of hosting a dedicated server, just host the mission from the client instead. No reason to use the dedicated server if you're not dedicating it to a server (you're connecting to it from the same pc).

Also, are you on broadband or dialup? What mission are you playing? Try removing any intense particle effects (like snow, rain, etc.) and also remove any sound effects/etc. If these are being sent over the server, that's a lot of unnecessary data traveling around. Try a barebones mission, if it's not laggy, you have a start at finding the source. If it is still laggy, well, you've got other problems.

On a side note, I have had great experiences using torque for some multiplayer projects of my own. Sending mass amounts of projectiles at high velocities was never a problem, but I've only had 4 people log in at once for testing. So, good luck in your multiplayer ventures.