Game Development Community

Mission Editor for multiplayer mode

by Nabarro · in Torque Game Engine · 03/13/2008 (7:22 pm) · 4 replies

Does TGE1.5.2 support mission editor for multiplayer mode? From the demo, it seems that it only support mission editor for single player mode. How about multiplayer mode?

Because we need to implement the function of online mission editing(add/delete scene objects, terrain changing) from client side, could you please explain how to do that? Does TGE have any limits for implementing the feature?

Does there exist any documents/materials may be referenced?

If TGE152 doesn't support the feature, do you have any plan for implementing the function in the future?

Thanks, very appreciated for any response.

#1
03/14/2008 (7:01 am)
I believe it will take quite a bit of code refactoring to get it to work in a similar fashion as Sauerbraten.
#2
03/14/2008 (7:12 am)
The mission editor will work in multiplayer as is, but only on the server machine. That said, it's not a good idea to play around in it like that. It can be a quick route to a crash if you edit the wrong thing.
#3
03/14/2008 (8:07 am)
Agreed with both David and Scott. Will take a lot of code, definitely new Editor controls that transmit changes to all clients.

Scott and I tried this during some testing on a LAN.

Best case scenario : Only server sees changes

Worst case scenario: One machine locked up and required a forced crash to reboot. The other's application hung and required the 3 fingered salute.

Great idea though, let us know when you are done Nabarro =)
#4
03/14/2008 (8:09 am)
Hehe, yeah, I thought I was oh so clever when I deleted a player. :)