Game Development Community

Help switching weapons....

by wiseman2 · in Torque Game Engine Advanced · 03/13/2008 (6:51 pm) · 3 replies

I've been looking all over on the site for the last couple of days....

I can find resource after resource on switching weapons, weapon cycling, different weapon modes...etc
all of which would work for me, if only they were written for TGEA... I've tried so many lately I'm running out of patience....they are all aimed at TGE
anyway I'm just trying to put something together where I can switch modes, or weapons quiclky to demonstrate different particle effects I've been working on.... I need to be able to do 20+ modes , or weapons just to show the different firing effects....

any help would be awsome...
as I said I've tried tons of resources I've found here... even spell systems, however none seem to work for tgea... which I'm using for now. I may do them for tge later...don't know yet...

#1
03/13/2008 (6:54 pm)
Things like this work for both engines. Differences in engines are minimal and rendering related.

Why would you think they wouldn't work?
#2
03/13/2008 (7:01 pm)
Because I've tried implementing so many....as I've said

I never had this issue with the other resources, but...it's kinda weird that every weapon switching resource
I've been unable to get going....

just like I've noticed that many other things seem to take a while to get ported to tgea
#3
03/13/2008 (10:25 pm)
Just found one that works....found it by accident looking for something else....
who new?????