Game Development Community

Sky and terrain

by Gavin Beard · in Torque Game Engine · 03/13/2008 (9:27 am) · 5 replies

Hi all, silly question, but I am editing the the tutorial.base files, is it possible to remove the terrain, sky and reduce the fog? i only want an interior / objects but cant seem to remove them? sorry for such a silly question.


PS. if it is going to be a single player only game do i need to be editing the server or client scripts or still edit both?

#1
03/13/2008 (9:39 am)
You will still need both since torque works on a client/server model regardless of whether it is single or multiplayer.

In the .mis file, you can delete the terrain reference. You can use notepad or any text editor to do it.
#2
03/13/2008 (9:47 am)
Many thanks David

when i remove the Sky / Terrain, it appears to stop clearing the buffer (or background) as it just repeats mouse pointer etc, without clearing screen? anyway to stop this?
#3
03/13/2008 (10:54 am)
If you replace the sky does it stop? I seem to recall people having difficulties when trying to remove the skybox. But you should be fine with just removing the terrain.
#4
03/13/2008 (11:47 am)
Like David suggested, try leaving a simple skybox in there. If it still does not work, check your }'s to make sure they all line up properly.
#5
03/14/2008 (1:21 am)
Hi, if i pop a simple skybox back it works just as expected, so then i just pop in my static shapes and interiors and it looks pretty good. Quiet impressed at what i have working with less than 1hr with TGE