Game Development Community

Darker Player Shadows in TGEA

by Florian · in Technical Issues · 03/12/2008 (1:09 pm) · 3 replies

Hey,
I was making a level in TGEA, and one thing I noticed is that the shadows of the spaceorc are very light.
These are very dark coridors with some lights. There is no direct sunlight or ambient sunlight.
Yet his shadows are very light, almost not noticable. Is there a parameter that defines how dark the shadow of the orc is? In a script I did find some shadow parameters, like ShadowBias, and ShadowMapSize, etc. but nothing about how dark the shadow is. Is this even something that is defined by script, or by lights in the mission itself?

Another thing I noticed, is that when I'm running in the complete dark parts, my orc is iluminated a bit anyway.
In the materials.cs emmisive is not on, Its just a standart material with difuse and normals. Why is it iluminated.
These 2 things really take out the effect of the dark coridors, the shadows are barely noticable, while the interior has very dark shadows, and the illumination is very annoing for the game play, because this means that the player is always visible.
I hope that someone can help me out :).

-Florian

As noticable are my interior shadows very dark, yet the shadow of my orc is almost not noticable.
img225.imageshack.us/img225/9233/cellblockawp4.jpg

#1
03/15/2008 (2:45 pm)
Can't anyone help me or should I post this in the TGEA forums?
#2
03/19/2008 (7:04 am)
I'd recommend the TGEA forums as there may be more developers who have been working on the shadow code.
#3
03/19/2008 (11:16 am)
Ok, thanks. I'll post it soon there.