Darker Player Shadows in TGEA
by Florian · in Technical Issues · 03/12/2008 (1:09 pm) · 3 replies
Hey,
I was making a level in TGEA, and one thing I noticed is that the shadows of the spaceorc are very light.
These are very dark coridors with some lights. There is no direct sunlight or ambient sunlight.
Yet his shadows are very light, almost not noticable. Is there a parameter that defines how dark the shadow of the orc is? In a script I did find some shadow parameters, like ShadowBias, and ShadowMapSize, etc. but nothing about how dark the shadow is. Is this even something that is defined by script, or by lights in the mission itself?
Another thing I noticed, is that when I'm running in the complete dark parts, my orc is iluminated a bit anyway.
In the materials.cs emmisive is not on, Its just a standart material with difuse and normals. Why is it iluminated.
These 2 things really take out the effect of the dark coridors, the shadows are barely noticable, while the interior has very dark shadows, and the illumination is very annoing for the game play, because this means that the player is always visible.
I hope that someone can help me out :).
-Florian
As noticable are my interior shadows very dark, yet the shadow of my orc is almost not noticable.

I was making a level in TGEA, and one thing I noticed is that the shadows of the spaceorc are very light.
These are very dark coridors with some lights. There is no direct sunlight or ambient sunlight.
Yet his shadows are very light, almost not noticable. Is there a parameter that defines how dark the shadow of the orc is? In a script I did find some shadow parameters, like ShadowBias, and ShadowMapSize, etc. but nothing about how dark the shadow is. Is this even something that is defined by script, or by lights in the mission itself?
Another thing I noticed, is that when I'm running in the complete dark parts, my orc is iluminated a bit anyway.
In the materials.cs emmisive is not on, Its just a standart material with difuse and normals. Why is it iluminated.
These 2 things really take out the effect of the dark coridors, the shadows are barely noticable, while the interior has very dark shadows, and the illumination is very annoing for the game play, because this means that the player is always visible.
I hope that someone can help me out :).
-Florian
As noticable are my interior shadows very dark, yet the shadow of my orc is almost not noticable.

Torque Owner Florian