Game Development Community

Head Tracking

by George Patterson · in Technical Issues · 03/12/2008 (9:47 am) · 2 replies

So I have seen many articles on using the Wii remote and was doing some research. I found some work that Johnny Lee has worked on .

http://www.cs.cmu.edu/~johnny/projects/wii/

Scroll down until you find "Head Tracking for Desktop VR Displays using the Wii Remote" The rest of the stuff is very cool but I want to know how to utilize the head tracking so I can turn my head in a game and the camera follows. Watch the video all the way through.


Please let me know if anyone has found away to get this to work in Torque.

-Georgep4

#1
03/06/2009 (4:47 am)
I would like to kick this topic back into current time.

Has anyone got the IR sensor of the Wii Remote working with the Torque Game Engine?
I can't find any working code.

I found Vinh Tran's code but it hasn't the IR Sensor implemented yet.
#2
09/14/2009 (2:08 pm)
Im just finished my masters and did that using my supervisors account! I used a piece of software called faceAPI and hooked it up externally, twas pretty simple... and im by no means an expert! Check it out... headtrackingthesis.blogspot.com