Head Tracking
by George Patterson · in Technical Issues · 03/12/2008 (9:47 am) · 2 replies
So I have seen many articles on using the Wii remote and was doing some research. I found some work that Johnny Lee has worked on .
http://www.cs.cmu.edu/~johnny/projects/wii/
Scroll down until you find "Head Tracking for Desktop VR Displays using the Wii Remote" The rest of the stuff is very cool but I want to know how to utilize the head tracking so I can turn my head in a game and the camera follows. Watch the video all the way through.
Please let me know if anyone has found away to get this to work in Torque.
-Georgep4
http://www.cs.cmu.edu/~johnny/projects/wii/
Scroll down until you find "Head Tracking for Desktop VR Displays using the Wii Remote" The rest of the stuff is very cool but I want to know how to utilize the head tracking so I can turn my head in a game and the camera follows. Watch the video all the way through.
Please let me know if anyone has found away to get this to work in Torque.
-Georgep4
About the author
#2
09/14/2009 (2:08 pm)
Im just finished my masters and did that using my supervisors account! I used a piece of software called faceAPI and hooked it up externally, twas pretty simple... and im by no means an expert! Check it out... headtrackingthesis.blogspot.com
Torque Owner BlewScreen
Has anyone got the IR sensor of the Wii Remote working with the Torque Game Engine?
I can't find any working code.
I found Vinh Tran's code but it hasn't the IR Sensor implemented yet.