Getting Started...Really
by Jeramy79 · in Torque Game Engine Advanced · 03/12/2008 (6:01 am) · 6 replies
So I finally got this thing compiled, but now when I start it I get the Failed to initialize Direct3d error. I have windows vista, the latest graphics card drivers and the latest DirectX installed. My computer is a new Dell XPS with a 7900GS graphics card. It is all updated. Why isn't there better documentation that comes along with the download. There should be a help file that walks you through everystep from Compiling to starting her up and whatever else is beyond that.
#2
As for your issue, I had a similar problem when trying to run on a test machine. Updating to the newest DirectX9 drivers solved the problem. Unfortunately you have already tried to update your drivers, so it must be something else funkering up.
Try providing more information like which compiler you use and version(i.e. Visual Studio 6, or Visual Studio 2005, ect..).
Also, there are instructions to getting TGEA to compile... they worked for me. Click here for TDN
-Jase
03/12/2008 (7:06 am)
I like the forum, personally. Simple, straight forward. Gets the job done.As for your issue, I had a similar problem when trying to run on a test machine. Updating to the newest DirectX9 drivers solved the problem. Unfortunately you have already tried to update your drivers, so it must be something else funkering up.
Try providing more information like which compiler you use and version(i.e. Visual Studio 6, or Visual Studio 2005, ect..).
Also, there are instructions to getting TGEA to compile... they worked for me. Click here for TDN
-Jase
#3
03/12/2008 (8:03 am)
TGE-A is not (at the moment) DX10 capable. You need to install DX9 as Jase mentioned.
#4
03/12/2008 (10:33 am)
I'm using VS2005 EE. Thing is once you buy $300 software you shouldn't have to search a wiki to find out how to get your new software up and running. There should be an indepth helpfile included.
#5
03/12/2008 (10:44 am)
The wiki is the indepth help file.
#6
03/12/2008 (10:46 am)
Just for the record, we agree on this particular point William, and the next update to TGE-A (which is in closed beta right now) includes that specific article (updated for current information, although the release of the March SDK surprised us having just come out) within the installed (local) documentation.
Torque 3D Owner Jeramy79
//-------------------------- 3/12/2008 -- 02:48:34 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~2.40 Ghz
(timed at roughly 2.42 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Creating GFXDevice...
Done
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Executing terrain_water_demo/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.
Executing terrain_water_demo/client/defaults.cs.
Executing terrain_water_demo/server/defaults.cs.
Missing file: terrain_water_demo/client/prefs.cs!
Missing file: terrain_water_demo/server/prefs.cs!
Executing creator/main.cs.
Executing common/main.cs.
Missing file: common/defaults.cs!
Executing common/client/unicodeStrings.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Executing common/client/canvas.cs.
Executing common/client/audio.cs.
--------- Initializing MOD: FPS ---------
Executing terrain_water_demo/client/init.cs.
Executing terrain_water_demo/server/init.cs.
--------- Initializing FPS: Server ---------
Executing common/server/audio.cs.
Executing common/server/server.cs.
Executing common/server/message.cs.
Executing common/server/commands.cs.
Executing common/server/missionInfo.cs.
Executing common/server/missionLoad.cs.
Executing common/server/missionDownload.cs.
Executing common/server/clientConnection.cs.
Executing common/server/kickban.cs.
Executing common/server/game.cs.
Executing terrain_water_demo/server/scripts/commands.cs.
Executing terrain_water_demo/server/scripts/centerPrint.cs.
Executing terrain_water_demo/server/scripts/game.cs.
--------- Initializing FPS: Client ---------
Executing terrain_water_demo/client/ui/customProfiles.cs.
Executing common/client/message.cs.
Executing common/client/mission.cs.
Executing common/client/missionDownload.cs.
Executing common/client/actionMap.cs.
Video Init:
DirectX version - 10.0
GFXD3DDevice - using 'd3dx9d_36.dll' for dynamic linking.
Direct 3D device found
Error, a DecalManager (1f79ac0) isn't properly out of the bins!