How Quality is your Quality Assurance team?
by Donald "Yadot" Harris · in General Discussion · 03/11/2008 (11:10 pm) · 22 replies
Ok so this is a disturbing trend that is starting to really bug me.... Two games have come out recently with some horrible networking issues. I am talking about Super Smash Brothers Brawl and Front Lines: Fuel of War. How are these games making it out the door with such a very noticeable issue. I here huge lag in Front Lines and connection issues in Smash Brothers.
You would think Nintendo would take some extra steps of caution seeing as how they are not very well known for network games. And seeing how a lot of people were looking forward to this game (which is beyond me... I think the game is horribly borring) you would think that "hey lets make sure the network can take this" would come up in the talks some where. Now I don't own the game but I have been reading about these issues, so I am not speaking as a first hand owner.
On two Front Lines, the lag is just un Bull leave able! Thats pretty much all I have to say about that. Shots taking seconds to register, button activations registering late(player hitting fire then the screen action takes about 2 seconds to happen) How could this happen?
I have worked in QA for 3 years 2 in a software security firm and one and in video games. Now it maybe becuase the security firm was very strict but we would not let a product go out the door with such big issues. When I worked on Shadowbane we knew exactly what would cause a crash on the network and then addressed it. Either by putting limiters in place or rebuilding code. Part of the test cases I wrote would not even happen in a live game environment but from those we had the data that would help us make the network stronger...
End Rant.. Just wanted to get in a post its been a little bit. Anyways give me your feed back and thoughts.
You would think Nintendo would take some extra steps of caution seeing as how they are not very well known for network games. And seeing how a lot of people were looking forward to this game (which is beyond me... I think the game is horribly borring) you would think that "hey lets make sure the network can take this" would come up in the talks some where. Now I don't own the game but I have been reading about these issues, so I am not speaking as a first hand owner.
On two Front Lines, the lag is just un Bull leave able! Thats pretty much all I have to say about that. Shots taking seconds to register, button activations registering late(player hitting fire then the screen action takes about 2 seconds to happen) How could this happen?
I have worked in QA for 3 years 2 in a software security firm and one and in video games. Now it maybe becuase the security firm was very strict but we would not let a product go out the door with such big issues. When I worked on Shadowbane we knew exactly what would cause a crash on the network and then addressed it. Either by putting limiters in place or rebuilding code. Part of the test cases I wrote would not even happen in a live game environment but from those we had the data that would help us make the network stronger...
End Rant.. Just wanted to get in a post its been a little bit. Anyways give me your feed back and thoughts.
#22
07/20/2009 (2:57 am)
thanks for the info..
Torque Owner Gary "ChunkyKs" Briggs
My girlfriend found this link the other day: www.joystiq.com/2008/03/11/smash-bros-brawl-has-voice-chat-its-called-xbox-live-.... Among other comments in that article, "Warning: More inane codes required to pull this option off" really cracked me up
Gotta laugh, really.
Gary (-;