DIF Missing Faces
by Skylar Kelty · in Torque Game Engine Advanced · 03/11/2008 (12:26 pm) · 2 replies
Hey,
I've got a problem in TGEA, some of the faces on interiors dont show up...
I tried this: http://www.garagegames.com/mg/forums/result.thread.php?qt=67687
That made it worse :(
What it should be:

What it is:

What it is after applying the "fix":

Is there something im missing?
Is this a TGEA issue or an exporter issue?
Thanks
I've got a problem in TGEA, some of the faces on interiors dont show up...
I tried this: http://www.garagegames.com/mg/forums/result.thread.php?qt=67687
That made it worse :(
What it should be:

What it is:

What it is after applying the "fix":

Is there something im missing?
Is this a TGEA issue or an exporter issue?
Thanks
About the author
#2
If its a problem with the exporter Im sure I can fix it.
When I do an export with the map2dif plus program it says something (spelt wrong btw GG) about lightmaps not being the right size.
Any idea on that?
03/11/2008 (3:15 pm)
I have 1.0.4 and those options like you said.If its a problem with the exporter Im sure I can fix it.
When I do an export with the map2dif plus program it says something (spelt wrong btw GG) about lightmaps not being the right size.
Any idea on that?
Torque Owner Thomas Oliver
One of them is under constructor goto "system" then under "Preferences" goto the Export tab and uncheck hidden surface removal. This tends to help out alot. Also make sure both HSR options there are unchecked.
Then try to do a new export and see if the issue occures ageain.
Also when useing constructor its best to save your model. Close out the scene then reopen the model before you export it. This way its loading up a fresh save of the model and nothing is being lost in memory or any quarkey things that constructor is known to do.
Also under the constructor forums there is a link there to version 1.0.4 that has some fixs in it for crashing and exporting. It helps out alot with missing faces and such.