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Hover class model setup

by Chris Wilkins · in Artist Corner · 03/10/2008 (9:30 pm) · 3 replies

Hello, I've done quite a bit of searching around on the forums here and googling and such and I still can't find what I'm looking for.

I'm looking for a tutorial or some kind of documentation to explain how to set up a hoverclass vehicle model in Blender meaning what mount points, etc. I need to have in order to correctly export. Examples of CS files would be awesome as well but that's for another forum. The basic setup of the vehicle would be helpful.

Any help is greatly appreciated.

Thanks!

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#1
03/14/2008 (2:45 am)
You should be able to find an example in Macquarie University's website.... I think the students did Hovercraft assignment 2 years ago. (www.ics.mq.edu.au). Try to search it in Visor's (VR lab) website.

I must say, documentation seems to be not organized around here (garagegames), I'm still searching for "Ground Transform: Why is it there and Why should we care?" in the forum.

Hope you can find it. Otherwise, check in TDN.
#2
03/14/2008 (3:58 am)
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#3
03/14/2008 (4:28 am)
Thanks for the response, was starting to think I wasn't going to get one lol. I'll check out those places and see what I can find. I did find a bit of info on the TDN site but it wasn't really clear on everything. I have to agree though it is tough to find info around here for some things.

Thanks again!