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Sequence defined off the "root" node

by Mike Kloeppner · in Torque Game Engine · 03/10/2008 (7:16 pm) · 1 replies

I'm getting this error when I try to export an animated character from Max. "sequence defined off the "root" node"

anyone ever seen this? any ideas?

#1
03/11/2008 (3:30 am)
Nevermind...problem solved.

it's all about the dummies

but for anyone else who comes across this error, mine was caused by having a sequence dummy as for "cam" and "eye" instead of a regular dummy. So don't be a dummy -check that you don't have any extra sequences or any without 'begin/end' keys. note: in max7-9 you do NOT need to link the sequences to the "root" (contrary to some beliefs). also check that you don't have any extra keys set on your sequence dummies.

-dummy bear