Game Development Community

T2d primitive?

by Jacob Vann · in Torque Game Builder · 03/07/2008 (10:27 pm) · 4 replies

I can't seem to find anything on it, but I seem to recall t2d supported primitives like lines, rectangles, etc.? The references don't seem to mention them, and I can't find anything in TDN. Anyone know if they exist and where I can find info on using them?

On use I see for primitives -- I have a level-select map, and when the cursor is hovered over a particular level's button (a planet) I want to pop up a sort of "word bubble" with a round-cornered rectangle containing the name of the level and a triangle pointing to the planet (which would be moving slowly). The easiest way I could think of was building primitives, since the rectangle will be arbitrarily sized and the triangle-section needs to be able to point to the button properly from any position.

I think I can get a satisfactory effect with sprites, but I'd rather use primitives if they're available.

Any suggestions on how to approach a word-bubble effect would be appreciated. Essentially, making a round-cornered rectangle of arbitrary dimensions.

Thanks!

-Jacob

#1
03/07/2008 (10:44 pm)
What version of TGB are you using? Dan updated TGB to implement t2dVector objects from the editor. Add them to the scene in the same way you'd add other objects and then edit the points like you would a collision poly.
#2
03/08/2008 (9:08 am)
I'm using TGB 1.6. Is the feature new in 1.7?
#3
03/08/2008 (11:45 am)
It's best if you use version 1.7.2. You can download from your account page.
#4
03/08/2008 (1:36 pm)
I installed 1.7.2 and found the polygon tool. Thanks!

EDIT: TGB 1.7.2 was acting weird (animations not running, couldn't click on certain buttons in the editor) but a reboot fixed my problem.