Game Development Community

Model Graphic Problem

by Kiyaku · in Torque Game Engine · 03/07/2008 (5:13 am) · 6 replies

Hello,

i tried to load a model of mine into TGE, but i just get weird graphic errors:

www.windmillgames.com/tudor.jpg

It looks like the faces "zap" around over the screen, coming from one position/vertex from the model.

I exportet it with milkshape. To test if the exporter is broken, i create simple boxes and spheres and exportet them, without problems.


Is this some common problem? Is there a limit for faces on a model?


Thanks in advance!

#1
03/09/2008 (4:03 am)
Noone knows what this could be?
#2
03/09/2008 (6:43 am)
Gremlins.

Id say its a bad original model. It had a bad face originally, and when you exported, that badfaces became prominant. Some artists put them in to prevent folks from stealing them, or they are left in becuase its easier to export them from the original format for the original artist.
#3
03/09/2008 (8:02 am)
Well i got the model from my artist as obj, 3ds and max file.
I exported it into a .mdl 7 format before for another engine which worked fine.

I'm gonna ask him if there are bad faces inside.

Thanks for this info.
#4
03/09/2008 (1:27 pm)
Yah some exporters are better then others. Some other exporters can compensate for those items, i have noticed that DTS can be touchy.
#5
03/09/2008 (2:20 pm)
Looks like too many polygons. THe lightwave exporter starts to do that at around 10,000 polygons. it's based off the milkshape exporter.
#6
03/10/2008 (11:52 pm)
Okay i'm gonna try to delete polygons so it will be like 2-3k and check if there are still problems.