1.7.2, TorqueGameBuilder vs TGBGame
by James Ford · in Torque Game Builder · 03/06/2008 (11:47 pm) · 2 replies
What exactly is the intended use / reason for existence of these two seemingly identical projects?
I'm looking for a location to put my own source files in... and I began by making a new project for them, which didn't seem to work too well.
So, I am "guessing" that the TGBGame project is indented to be used as "your" game project, to modify by adding your own files into it, and then to use the resulting executable ( of that project ) as your game executable.
But, I'm just checking... is that correct?
Also, is it intended that we / I modify the generate projects "code" to add our game's source folder and containing files to the TGBGame project? Is there any help available for how to do that?
I'm looking for a location to put my own source files in... and I began by making a new project for them, which didn't seem to work too well.
So, I am "guessing" that the TGBGame project is indented to be used as "your" game project, to modify by adding your own files into it, and then to use the resulting executable ( of that project ) as your game executable.
But, I'm just checking... is that correct?
Also, is it intended that we / I modify the generate projects "code" to add our game's source folder and containing files to the TGBGame project? Is there any help available for how to do that?
About the author
http://jamesdev.info
#2
This means that when you distribute your game your not giving somebody free access to the actual game designer/builder - just the elements of the engine that will allow the game to run.
If you take a look at the files used to build TGBGame.exe you will see they are all coming from the same source area as those from TorqueGameBuilder.exe.
Hope that helps a little.
03/07/2008 (5:20 am)
My understanding - and this is only based on 2 weeks worth of working with the engine and looking at the code, is that the TGBGame.exe is pretty much identical to TorqueGameBuilder.exe (in the sense that it used the same pieces of source code); however, it doesn't contain any of the building interface - just the actual engine to run a game. When you create a new project in TorqueGameBuilder.exe there is a check box to copy the game executable to the directory, if you do this it copies TGBGame.exe.This means that when you distribute your game your not giving somebody free access to the actual game designer/builder - just the elements of the engine that will allow the game to run.
If you take a look at the files used to build TGBGame.exe you will see they are all coming from the same source area as those from TorqueGameBuilder.exe.
Hope that helps a little.
Associate James Ford
Sickhead Games
www.garagegames.com/mg/forums/result.thread.php?qt=69130
I guess the necessity of the two projects is that now the level editor runs off a separate executable.