Some bugs as of 1.04
by Perishingflames · in Constructor · 03/06/2008 (6:24 pm) · 2 replies
-When hollowing a tube, the texturing on the v axis, y values turn out different, resulting in the following after deleting the two endpieces:

-In the brush list, you cannot use the shift shortcut to select a range of brushes.
-When you shift and drag over an area of brushes to select them, holding shift and dragging over a subset of that area does not unselect them.
-When you have selected a multiple group of brushes or a grouped set of brushes, rotating them as a whole will make it lose its snap to the grid, and you have to set the grid spacing way low to align the rotated.
-When you rotate a single object (an un-hollowed tube for example) then hollow it out, it will hollow the tube differently than the un-rotated tube. For the un-rotated tube, the end pieces will be a 0.5 (or whatever wall thickness you set) thickness cylinder. For the rotated tube, it will make a miniature 0.5 thickness end-piece inside the tube.
Un-rotated tube's endpiece from one side after hollowed. Endpiece's texture changed to a trim so you can see it clearer:

Rotated tube's endpiece from one side after hollowed. Endpiece's texture changed to a trim texture so you can see it more clearly.

-This one may be 1.04 specific. When you select a brush in the perspective or side views, when you right-click and try to move the mouse to move the view, the view won't budge.
-A different problem I used to have with the bottom view was when I moved around in the perspective view, the bottom view would move with the perspective to keep the brush centered in the view. It was very weird.
-Constructor usually crashes upon completing importing the textures from a directory (even though they end up imported fine).
Feel free to add the bugs you have experienced as well.

-In the brush list, you cannot use the shift shortcut to select a range of brushes.
-When you shift and drag over an area of brushes to select them, holding shift and dragging over a subset of that area does not unselect them.
-When you have selected a multiple group of brushes or a grouped set of brushes, rotating them as a whole will make it lose its snap to the grid, and you have to set the grid spacing way low to align the rotated.
-When you rotate a single object (an un-hollowed tube for example) then hollow it out, it will hollow the tube differently than the un-rotated tube. For the un-rotated tube, the end pieces will be a 0.5 (or whatever wall thickness you set) thickness cylinder. For the rotated tube, it will make a miniature 0.5 thickness end-piece inside the tube.
Un-rotated tube's endpiece from one side after hollowed. Endpiece's texture changed to a trim so you can see it clearer:

Rotated tube's endpiece from one side after hollowed. Endpiece's texture changed to a trim texture so you can see it more clearly.

-This one may be 1.04 specific. When you select a brush in the perspective or side views, when you right-click and try to move the mouse to move the view, the view won't budge.
-A different problem I used to have with the bottom view was when I moved around in the perspective view, the bottom view would move with the perspective to keep the brush centered in the view. It was very weird.
-Constructor usually crashes upon completing importing the textures from a directory (even though they end up imported fine).
Feel free to add the bugs you have experienced as well.
About the author
#2
03/28/2008 (3:06 pm)
When you make an entity then modify its properties, and use the undo, all its properties reset.
Torque Owner Mkbul
- When i mod the verticles the shape has some red places, and when i open it at Map2Dif, it crashes.
- When i open a hollow with other brushes, it has an error at Map2Dif.