Was Juggernaut shown at GDC?
by Andrew Edmonds · in Torque Game Engine Advanced · 03/05/2008 (1:34 am) · 4 replies
Hi all - just digging for any new information on Juggernaut! Was it demo'd at GDC at all? Any new information / news?
About the author
Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/
#2
Check out Joe Maruschak's reply to Matt's blog if you need further clarification on what Juggernaut is.
03/05/2008 (9:37 am)
As stated in Matt Fairfax's blog about the TGEA update, Juggernaut is the engine that we created when we merged the Torque C++ engine products into one code base, not to be confused with the work we are doing to componentize the Torque engine. So yes, "Juggernaut" was represented at GDC as the TGEA update, but that may not be the question you're asking.Check out Joe Maruschak's reply to Matt's blog if you need further clarification on what Juggernaut is.
#3
03/05/2008 (9:48 am)
Sorry - yes, I was talking about the TGEA update. Looking forward to seeing it!
#4
Juggernaut was represented by the playable demos of Marble Blast, Legions, and ThinkTanks for InstantAction.
03/05/2008 (1:54 pm)
Matt did show off TGEA 1.7 at the show and gave a good demo of the new features.Juggernaut was represented by the playable demos of Marble Blast, Legions, and ThinkTanks for InstantAction.
Torque 3D Owner J.C. Smith