Game Development Community

Deploying on the 360

by James Kettles Jr. · in Torque X 2D · 03/03/2008 (8:44 am) · 6 replies

How do you set up the StarterGame project or any torque X project for that matter to deploy on the XBox 360. The templates look to be basic windows game temples and the deploy option is unavalible.

#1
03/03/2008 (9:00 am)
Use the XboxProjectGenerator in the Torque X directory to convert your windows project to an xbox project.
#2
03/03/2008 (9:10 am)
Thanks, worked like a charm.
#3
03/27/2008 (12:04 am)
Okay I'm having the same problem, but now it's related to TorqueX 2.0 The XBoxProjectGenerator doesn't work on 2.0 projects and although they look to have XBox 360 release built in I'm gett weird errors when I try to compile.
#4
03/27/2008 (12:37 am)
Anyone using Torque X 2.0 should NOT be using the XboxProjectGenerator.exe program. To perform the conversion in 2.0, open your project within Visual Studio, then, right-click on the project, then select the "Create copy of project for Xbox 360". Then, you can choose the build platform as "Xbox 360" and maybe "Release" as the configuration. Then go ahead and rebuild & deploy. Also, keep in mind that you need to install the latest "XNA Connect" from the LIVE Marketplace - it replaces the older XNA 1.0 Launcher.

John K.
#5
03/27/2008 (1:04 am)
It's still not working. I get numerous errors.

Warning 1 The file 'EngineData\EngineData_x86.Designer.cs' could not be added to the project. A file with the same path already exists in the project. Torque

Warning 2 The file 'EngineData\EngineData_Xbox.Designer.cs' could not be added to the project. A file with the same path already exists in the project. Torque

Warning 3 The file 'EngineData\EngineData_x86.resx' could not be added to the project. A file with the same path already exists in the project. Torque

Warning 4 The file 'EngineData\EngineData_Xbox.resx' could not be added to the project. A file with the same path already exists in the project. Torque

Warning 5 The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Release' Platform='Xbox 360' Game

Warning 16 Project item 'terrains\terrain.ter' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Xbox 360 Copy of Game

Warning 17 Project item 'levels\levelData.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Xbox 360 Copy of Game

I created a copy of the project and set my environment to XBox release.
#6
04/17/2008 (6:59 am)
I am also having issues Debugging & Deploying to the XBox 360
???????
I am using Vista and UAC is enabled
launched all programs as administrator
I am using XNA Game Studio 2.0 and reinstaled Torque X to Torque X 2.0
Sucessfully deployed XNA c# (non TXB) projects to Xbox 360 using Game Studio 2.0
Have updated new deployment utility, "XNA Connect" from the Xbox LIVE Marketplace
Downloaded the XNA 2.0 Project Upgrade Wizard
read several threads including:
www.garagegames.com/mg/forums/result.thread.php?qt=73046
windows version of TXB project is running debugging fine
Right clicked, Created copy of project for xbox 360
Right clicked, set "Xbox 360 copy of game" as the startup project
Set the configuration platform to xbox 360

When I dubug the project and try to deploy get error:
"The remote conection to the device has been lost. Please verify the device connection and restart debugging."

Xbox Screen turns Black and then crashes back to sometimes the dashboard and sometimes the XNA Connect screen "Waiting for computer conection"

I do see the project in my games folder on the dashboard but when i play its a black screen.

When i set the windows as start up project, works fine in windows

Still can immediately deploy XNA (non TXB) projects to Xbox 360 using 2.0 successfully

I have been at this for some time and am becoming frustrated. I just can't figure what i may be missing here. I have spent hours reading through threads and believe i have hit a brick wall!

I also posted this yesterday at:
garagegames.com/mg/forums/result.thread.php?qt=73861
also i wanted to add, before i updated to 2.0, i also had no luck deploying to the 360 using the project generator.
Sorry for the double up on the thread but i see that other users were successful in 360 deployment and i would really like to be one of them!


Any advice or guidance would be greatly appericated!

Thanks!