Generate image after scene loads...
by amaranthia · in Torque Game Builder · 02/29/2008 (3:24 pm) · 2 replies
I've done this before, but for some reason, I can't seem to get this to work...
I want to display and image and I want to do this through script. But the darn image refuses to appear.
Do you see something wrong with the following code? I don't want to assign datablocks or anything to the image. At the moment, I just want it to show up.
managed\datablocks.cs:
gameScripts\scene.cs:
I want to display and image and I want to do this through script. But the darn image refuses to appear.
Do you see something wrong with the following code? I don't want to assign datablocks or anything to the image. At the moment, I just want it to show up.
managed\datablocks.cs:
new t2dImageMapDatablock(BlenderImageMap) {
imageName = "~/data/images/items-blender1.png";
imageMode = "FULL";
};gameScripts\scene.cs:
function Scene::onLevelLoaded(%this)
{
new t2dStaticSprite() {
imageMap = "BlenderImageMap";
position = "22.751 8.875";
size = "11.000 12.250";
};
}
#2
I always do that at least 3 times after I haven't worked with TGB for a while.
02/29/2008 (4:56 pm)
Quote:I hadn't declared my scenegraph.
I always do that at least 3 times after I haven't worked with TGB for a while.
Associate amaranthia
I hadn't declared my scenegraph. :-)
%test = new t2dStaticSprite() { sceneGraph = %this; imageMap = "BlenderImageMap"; position = "22.751 8.875"; size = "11.000 12.250"; };