Super Mario 64 Camera
by Anthony Rufrano · in Torque Game Engine · 02/28/2008 (8:13 am) · 4 replies
I have been searching around for a turorial or a resource on how to make the Torque camera behave like the Super Mario 64 camera. I was wondering if anyone knew how I can change this. I am fairly new to the Torque Game Engine code and have been mostly working with TorqueScript.
Here is a video of what I am looking for.
I've already implemented AdvancedCamera and I can't seem to get it to behave like SM64. I am not making a SM64 knock off, I just want the camera style.
#2
03/08/2008 (5:06 am)
Edited post with new requirements
#3
03/12/2008 (6:16 pm)
Let me elaborate a little more...We are using GamePad control via the XInput resource. When the player moves the left analog stick in a circle, the avatar should run in a circle but the camera should not be behind them. The avatar should be centered in the camera view. When the player stops, the camera should "align" itself back to third person. The right analog stick should rotate the camera around the player.
#4
03/14/2008 (7:03 am)
Take the Advanced Camera resources and extend them to provide what you are looking for. It is not a stock option and will take quite a bit of finegalling to get it to feel right.
Torque Owner Ivan Mandzhukov
Liman3D
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