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GameScripts/datablocks.cs

by Phillip O'Shea · in Torque Game Builder · 02/27/2008 (9:57 pm) · 4 replies

This file wont load unless the ".dso" unless you have the ".cs" file in the directory. This can be fixed by opening up "common/gameScripts/projectManagement.cs" and replacing the line:

if ( isFile( %userDatablockFile ) )

with the line:

if ( isFile( %userDatablockFile ) || isFile( %userDatablockFile @ ".dso" ) )

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#1
08/12/2008 (10:09 am)
Thanks!
#2
08/12/2008 (10:39 am)
Well... That helped alot!
#3
07/01/2009 (6:30 pm)
Thanks, this fixed my problem!
#4
01/03/2010 (10:40 am)
Thx it saved my life ;-)