GameScripts/datablocks.cs
by Phillip O'Shea · in Torque Game Builder · 02/27/2008 (9:57 pm) · 4 replies
This file wont load unless the ".dso" unless you have the ".cs" file in the directory. This can be fixed by opening up "common/gameScripts/projectManagement.cs" and replacing the line:
with the line:
if ( isFile( %userDatablockFile ) )
with the line:
if ( isFile( %userDatablockFile ) || isFile( %userDatablockFile @ ".dso" ) )
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