Disabling advanced camera's smooth interpolation and transition
by Bullitt Sesariza · in Torque Game Engine · 02/27/2008 (6:43 pm) · 3 replies
Hi I noticed that there's this feature in the advanced camera:
Now because my default camera is the static camera from this resource, I believe it causes my game to not be able to play for a few seconds because it needed to readjust the camera to its static position. How can I made it to instantly change to static or other modes instantly without having to show the camera transition? Thanks in advance.
Quote:
* Smooth interpolation and transition between modes
Now because my default camera is the static camera from this resource, I believe it causes my game to not be able to play for a few seconds because it needed to readjust the camera to its static position. How can I made it to instantly change to static or other modes instantly without having to show the camera transition? Thanks in advance.
#2
02/28/2008 (6:07 pm)
No, I use the Advanced Camera resource from Thomas "Man of Ice" Lund. When the camera changes to each mode, eg. from Third Person -> Static or Static -> Orbit, it would show the movement of the camera's position with a certain speed as if it were a player moving from one position to the other. For example: I changed First Person to an Orbit Camera, after that the camera would slowly move from the player to the orbit camera position. What I need is every time I change the mode, it would go instantly and without having to show its movement at all.
#3
03/10/2008 (12:21 am)
Nevermind. I've got the answer from the advanced camera resource page itself. However there's a new issue now regarding advance camera. But I think I'll put it in the resource page's comments. Thanks anyway.
Torque Owner Ivan Mandzhukov
Liman3D
You can create path markers attached to different camera modes, when change the render mode just move to new position.