Game Development Community

Disabling advanced camera's smooth interpolation and transition

by Bullitt Sesariza · in Torque Game Engine · 02/27/2008 (6:43 pm) · 3 replies

Hi I noticed that there's this feature in the advanced camera:

Quote:
* Smooth interpolation and transition between modes

Now because my default camera is the static camera from this resource, I believe it causes my game to not be able to play for a few seconds because it needed to readjust the camera to its static position. How can I made it to instantly change to static or other modes instantly without having to show the camera transition? Thanks in advance.

#1
02/28/2008 (12:15 am)
PathCamera ?
You can create path markers attached to different camera modes, when change the render mode just move to new position.
#2
02/28/2008 (6:07 pm)
No, I use the Advanced Camera resource from Thomas "Man of Ice" Lund. When the camera changes to each mode, eg. from Third Person -> Static or Static -> Orbit, it would show the movement of the camera's position with a certain speed as if it were a player moving from one position to the other. For example: I changed First Person to an Orbit Camera, after that the camera would slowly move from the player to the orbit camera position. What I need is every time I change the mode, it would go instantly and without having to show its movement at all.
#3
03/10/2008 (12:21 am)
Nevermind. I've got the answer from the advanced camera resource page itself. However there's a new issue now regarding advance camera. But I think I'll put it in the resource page's comments. Thanks anyway.