Publishing on multi-platform?
by Rybo · in Torque Game Engine · 02/27/2008 (1:31 pm) · 6 replies
I know their is a Torque Wii and Torque 360 - so does this mean you could contact an actual publisher, like EA or 2K and get it professionally published using Torque?
If so, Torque is amazing.
If so, Torque is amazing.
#2
So using Torque you can professionally publish on PC, Mac and Linux.
And with Torque Wii/360 you can publish on consoles.
That's great, thanks.
02/28/2008 (9:40 am)
Wow, that's very cool.So using Torque you can professionally publish on PC, Mac and Linux.
And with Torque Wii/360 you can publish on consoles.
That's great, thanks.
#3
*Edit:
Just thought you should know that the Linux port is community-driven now. You can publish to Linux, but you should know that the support base is not internal for Linux.
02/28/2008 (10:30 am)
Yup. That' the gist of it.**Edit:
Just thought you should know that the Linux port is community-driven now. You can publish to Linux, but you should know that the support base is not internal for Linux.
#4
03/03/2008 (10:21 am)
Okay, I'm not too bothered about Mac or Linux - id only do that if public requested it.
#5
03/03/2008 (12:30 pm)
You should really re-think your approach to the Mac (not to mention Linux). Many indie developers report significant sales on the Mac side.
#6
03/05/2008 (9:42 am)
Well, perhaps I'll make a poll and if I get requests for a Mac version, or Linux, then I will.
Associate David Montgomery-Blake
David MontgomeryBlake
To use Torque Wii and Torque 360, you will have to be a licensed developer for the Wii or 360, however.