Why won't changes take effect?
by GRAV · in Torque X 2D · 02/26/2008 (3:24 pm) · 4 replies
So I have a working starter scene that I'm playing with, and I'm editing the player object and trying to switch various animations (jump, walk, idle) with different animations that I have loaded into the scene.
Then I open up VisualC# and rebuild the project file and run it in debug mode and I don't see any changes???
The weird thing is I actually got one animation to work earlier where the player now turns into a weird demon thing on his idle animation, but nothing else will take effect..
???
Then I open up VisualC# and rebuild the project file and run it in debug mode and I don't see any changes???
The weird thing is I actually got one animation to work earlier where the player now turns into a weird demon thing on his idle animation, but nothing else will take effect..
???
About the author
#2
02/28/2008 (9:01 am)
Make sure you save the project in TorqueX Builder before recompiling in VS. I've had that problem in the past, though I can't be sure that it's the same problem you're having.
#3
I have even been making whole copies of the project folder and making changes in the start scenes and saving and then rebuilding in VS and nothing will change
I know the solution to this must be extremely simple...
02/28/2008 (9:34 am)
Yes I have been saving in TXB firstI have even been making whole copies of the project folder and making changes in the start scenes and saving and then rebuilding in VS and nothing will change
I know the solution to this must be extremely simple...
#4
02/28/2008 (12:06 pm)
Make sure your startup level is really the one you're editing. I did that in the TorqueX Workshop I was doing. I kept editing a level that wasn't the startup one and wondering why my changes weren't taking effect.
Torque Owner GRAV