Game Development Community

Exporter Problem

by Derek Nelsen · in Artist Corner · 02/26/2008 (10:17 am) · 4 replies

Hi I've been attempting to use the blender exporter for some time now and it just wont work. I have the latest version 0.95, and I've followed all the directions on how to set up the collision and such. But even though I'm following the directions and using 512x512 UV picture sizes the materials never export. When downloading the file I exported it like I was supposed to and none of the install files could be recognized by my windows computer. So I did the alternative and copied all the files and folders to the blender scripts directory.

I've also tried downloading previous versions of the exporter but my computer can seem to find the file. Ex: I click on the link to the place where v0.94 should be but nothing ever pops up asking if I want to download a file.

If you can help me by giving me a good working file, or suggest how to fix this problem, it would be very much appreciated.

Thank you

#1
02/26/2008 (12:06 pm)
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#2
02/26/2008 (1:27 pm)
OK I successfully installed the .0952 with no need to manually do anything. But the material still is unseen.

Here is the log:

Torque Exporter 0.952
Using blender, version 245
Processing Scene...
Cleaning Preference Keys
Exporting...
Writing shape to 'C:\Documents and Settings\Derek\Desktop\GameOne\GameOne\Models\StarterSword.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
> Objects
'Cube' : Standard
> Materials
StarterSwordUV_Cube.j
> Detail Levels
Detail-1 (size : 32)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Done.
Finished.
#3
02/26/2008 (1:38 pm)
...
#4
02/26/2008 (6:11 pm)
WOW! It works. Brilliant! Thanks a lot for the help. I never would have thought of that.