Game Development Community

Where the create lighting info is stored?

by JungHyuck Yang · in Torque Game Engine Advanced · 02/26/2008 (12:40 am) · 2 replies

A light datablock and light object can be created via Light Editor.

And then, where can I see the created light?

I opened mission file but can't find that.

#1
02/26/2008 (5:02 pm)
It was stupid newbie question.

I guess all lighting information seems to be stored within the .ml binary mission file.

Just thought there might be some similiar structure like to classic Quake or Half-Life style. (I mean .map file :-)
#2
02/27/2008 (11:17 am)
Two different things, a dynamic light within Torque is defined in a datablock and is realtime, any lighting within the .ml file or .dif are baked. So, their is a difference.

Best Regards,