Game Development Community

Changing the game icon . . .

by Kevin James · in Torque Game Builder · 02/25/2008 (5:46 pm) · 7 replies

Hey!

I have Microsoft Visual Studio 2005 installed on my computer as well as TGB indie pro. I'd like to change the executable icon of some games. I have no knowledge when it comes to programming or C++. Could someone help me out?

About the author

Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
02/25/2008 (6:23 pm)
Hi,

I once asked the same question. Give this a read, and good luck. It's really easy.

garagegames.com/mg/forums/result.thread.php?qt=57145

-Pete
#2
02/25/2008 (6:57 pm)
Awesome, Peter. Just what I was looking for, thanks for the heads-up!
#3
02/27/2008 (4:34 am)
What are your options if you do not have the Pro version? How would you go about changing the icon then.
#4
02/27/2008 (11:38 am)
Use "Resource Hacker" www.angusj.com/resourcehacker or PE Explorer.
#5
03/08/2008 (2:32 pm)
Hey, (again)

I'm having issues trying to get the icon to change, specifically building the T2D SDK solution. The build report gives me this error:

8>Compiling resources...
8>Compiling manifest to resources...
8>Linking...
8>LINK : fatal error LNK1104: cannot open file '..\..\link\debug\glu2d3d_debug.lib'

It gives this error for both the TorqueGameBuilder project and the TGBGame project. What am I doing wrong?

EDIT: I am using Torque Game Builder 1.7.2 pro
#6
03/08/2008 (3:49 pm)
Alright, I eliminated the above error by telling Visual Studio to stop skipping 2 of the projects, but after building one of my games -- the old t2d icon persists on the Pirates.exe. I'm trying the build again after switching all the projects from "Debug" to "Release", and I'm hoping that I don't do anything unsightly to my computer.

;)
#7
03/08/2008 (4:00 pm)
Okay, I got the icon switched. I'm not sure if I just needed to restart after the first successful build, or if the switch from debug to release mode did the trick. I'd appreciate it if a programmer could tell me!

:D

Thanks,
Kevin