Game Development Community

Help exportin complex meshes

by Dani Segarra · in Artist Corner · 02/24/2008 (10:47 am) · 5 replies

Hello:
I can export simple meshes correctly with 3DMax, but if I try to export a union of two meshes (for example a house with walls and roof with one texture in the walls and another texture on the roof) only exports me the "first" part of the mesh.
I tried several configurations of "base01", of "start01", of "detail01" but I can't do that MAX make me a correct .DTS. I can "Collapse" the meshes, but it make me use only one texture.
Actually I'm breaking the mesh in parts with only one texture, but I think it is not necessary.
Can anyone can explain me te structure that I should use?
Thank you so much!!!

#1
02/25/2008 (7:01 am)
Your meshes have to be different names with the Detail number associated with it and the right Parenting of the objects?
#2
02/26/2008 (1:49 pm)
Thanks for the answer Adam.
That's the Schema that I use to convert Max meshes to DTS. Can anyone tell me what's the problem?

[IMG]http://aycu02.webshots.com/image/44441/2002579768983286622_th.jpg[/IMG]

In that case only appears in the DTS the object 01.

Thank you so much!!!
#3
03/06/2008 (1:22 pm)
Hi, you might try moving everything over under start02 to under start01...we've never used a start02, I would also tend to use the same last number on all of your objects under start 01, in other words dump detail01, and make sure the last number on all of your objects is 2. You may also find that you have collision problems, we define both Collision and LOS in most of our models. Collision numbers start with one, and LOS numbers start with 9.
#4
03/08/2008 (2:28 am)
Thanks so much John!
#5
04/03/2008 (10:05 pm)
Do you know if there is a limit on how many start nodes you can have per export.