Isometric tile support
by Curtis Himel · in Torque Game Builder · 02/24/2008 (7:49 am) · 2 replies
I've been messing around with the TGB trial and am wondering if it's a good platform for an isometric game. The build-in tilemap editor seems to only support square tiles. Is there anything that would allow for more arbitraty tile placement?
Obviously I can do it by messing with "static sprites" and scripting my own "tilemaps," but I'm wondering if this would be a misuse of the API. Does the tilemap do some kind of optimization that would be destroyed if I made custom tilemaps by hand?
I'm not affraid to get down into the C++ if necessary, but I'm wondering what would be involved in getting this to work. Thanks.
Obviously I can do it by messing with "static sprites" and scripting my own "tilemaps," but I'm wondering if this would be a misuse of the API. Does the tilemap do some kind of optimization that would be destroyed if I made custom tilemaps by hand?
I'm not affraid to get down into the C++ if necessary, but I'm wondering what would be involved in getting this to work. Thanks.
#2
With the way TGB works, using the Adventure kit to fudge an isometric view might be better / easier to work with depending on your coding level.
02/24/2008 (1:57 pm)
Well technically the TGB Adventure Kit isn't isometric but it can be fudged around into an Isometric view. Neo Binedell was working on an ISO pack, you can see his plan Here.With the way TGB works, using the Adventure kit to fudge an isometric view might be better / easier to work with depending on your coding level.
Torque Owner Kevin James
Scripting a static sprite tilemap seems like it would not be a good idea. It would probably be okay for small levels, but anything bigger than a screen full, and there may be issues. Don't quote me on that, I'm not a TGB efficiency expert at all!
Don't you think you could draw square images to look like isometric tiles?