Key Bindings
by Nathan · in General Discussion · 02/23/2008 (5:05 pm) · 4 replies
Quick question about the starter.fps..
In "init.cs" both "default.bind.cs" and "config.cs" are loaded, in that order. Does the "default.bind.cs" file just initialize all the settings to their default values, and then "config.cs" overwrites the previously set values with the clients preferred values?
Thanks,
Nathan
In "init.cs" both "default.bind.cs" and "config.cs" are loaded, in that order. Does the "default.bind.cs" file just initialize all the settings to their default values, and then "config.cs" overwrites the previously set values with the clients preferred values?
Thanks,
Nathan
#2
One more question however.. Why are there two "config.cs" files that are exactly the same in the client directory?
config.cs - in /client/scripts
config.cs - in /client/scripts/client
Thank you,
Nathan
02/24/2008 (1:53 pm)
That makes sense. Thank you.One more question however.. Why are there two "config.cs" files that are exactly the same in the client directory?
config.cs - in /client/scripts
config.cs - in /client/scripts/client
Thank you,
Nathan
#3
www.garagegames.com/mg/forums/result.thread.php?qt=61587
02/24/2008 (3:27 pm)
I believe that this is a bug in the starter.fps scripts, as the file is never used and has no perceivable purpose. www.garagegames.com/mg/forums/result.thread.php?qt=61587
Torque 3D Owner Matthew Jessick
One reason this is confusing is that to add a key binding while developing, you need to make the change in default.bind.cs, and then also delete the config.sys and the config.dso (which of course, don't have the new key listed). A script file is included to delete preferences. I've worn mine out ;)