Resource on "all-to-all" Shadow Mapping ?
by Miguel · in Torque Game Engine Advanced · 02/21/2008 (3:21 am) · 0 replies
Hi guys! Is there any resource or patch or something about how to achieve shadow mapping when every object/DTS/DIF in the scene projects and receives shadows?
If not.. any hints on how to do it with TGEA??
If not.. any hints on how to do it with TGEA??