Game Development Community

Transparent texture

by Steven Chiu · in Constructor · 02/21/2008 (12:58 am) · 5 replies

One of my models need transparent textures, but it seems broken in nVidia cards. I test it on a notebook with ATI card and it shows the transpancy. So any clue for this?

#1
02/21/2008 (12:39 pm)
More information please - is this on DTS model? (this seems like the only reliable way to get transparency)
#2
02/21/2008 (4:07 pm)
Sorry, I mean the DIF model in constructor.
#3
02/22/2008 (5:21 am)
I think to get it to work correctly, you will need to model the part that needs to be transparent as a DTS.
#4
02/22/2008 (8:52 am)
Yes. DIF's do not include transparency support. The ATI transparency that you are seeing is actually the "bug", not nVidia's lack of showing it. There is a resource for adding transparency to interiors, but it causes some issues with lightmapping and portalizing your interiors. Unless you want to design under severe constraints, I'd recommend making the transparency sections as DTS files.
#5
02/22/2008 (9:10 am)
Thank you guys, I'll use the DTS instead.