M16/blender
by Zack Mcdonald · in Game Design and Creative Issues · 02/19/2008 (6:16 pm) · 8 replies
So me and my friend are working on a game and we just finished a m16 made in blender 2.43
i modeled most of this rifle and my friend did all the texturing
this image is the render version, hope you guys like i am just looking for some feed back on it, hope you like it
to see the picture scroll down thanks to James who helped me get it up :)
i modeled most of this rifle and my friend did all the texturing
this image is the render version, hope you guys like i am just looking for some feed back on it, hope you like it
to see the picture scroll down thanks to James who helped me get it up :)
About the author
#2

http://img522.imageshack.us/my.php?image=m16snapshotqv0.jpg < -- personal images like in a account
http://img150.imageshack.us/img150/1931/m16snapshotqv0wz5.jpg <- re-uploaded image
[image] link here [/image]
it's nice
I had to reload the image, it appeared to be in a collection of some sort.
02/20/2008 (6:20 am)

http://img522.imageshack.us/my.php?image=m16snapshotqv0.jpg < -- personal images like in a account
http://img150.imageshack.us/img150/1931/m16snapshotqv0wz5.jpg <- re-uploaded image
[image] link here [/image]
it's nice
I had to reload the image, it appeared to be in a collection of some sort.
#3
02/23/2008 (2:12 pm)
Thanks alot James for posting it on the boards
#4
06/04/2008 (11:47 am)
Wow! Really nice job on the M16!
#5
08/24/2008 (8:15 pm)
That's not a M16 That is a M4, Not to be mean really learn your guns before you try to make a game....
#6
Did you do you own texturing? The level of texture detail you have is very impressive.
08/24/2008 (10:54 pm)
Considering I have fired several of these in my day, I must say it is one of the best 3D versions I have seen. Oh and yeah I have fired both M16 and M4 so yeah I do know the difference.Did you do you own texturing? The level of texture detail you have is very impressive.
#7
09/05/2008 (3:19 pm)
I'm interested as to the number of polygons you guys are using. More then a few hundred would make this useless for in-game use unless your game is only for quad-core processors...
#8
09/05/2008 (4:20 pm)
Not really. Only if you won't be having any other Levels of Detail.
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