My debris won't rotate
by ChrisG · in Torque Game Engine · 02/18/2008 (3:54 pm) · 3 replies
I can't seem to get my debris to rotate while falling/bouncing etc.
Everything else seems to work fine.
any suggestion would be welcome
thanks.
Everything else seems to work fine.
any suggestion would be welcome
thanks.
datablock DebrisData(BrokenGlassDebris)
{
shapeFile = "~/data/shapes/windows/glassshard.dts";
elasticity = 0.3;
friction = 0.5;
numBounces = 3;
bounceVariance = 2;
explodeOnMaxBounce = false;
staticOnMaxBounce = false;
snapOnMaxBounce = false;
minSpinSpeed = -90;
maxSpinSpeed = 90;
render2D = false;
lifetime = 2;
lifetimeVariance = 0;
velocity = 4;
velocityVariance = 2;
fade = true;
useRadiusMass = true;
baseRadius = 1;
gravModifier = 1;
terminalVelocity = 0;
ignoreWater = true;
};About the author
Currently working on ZDay: www.zdaygame.com
Torque Owner ChrisG
any ideas?.... anyone?