Game Development Community

Request for Jaimi

by Perishingflames · in Constructor · 02/18/2008 (9:34 am) · 14 replies

Hi, currently the map2dif I have to use to convert my maps will only run on Windows. It can be found here: http://demos.garagegames.com/marbleblast/MarbleBlastLevelTools.zip

Do you think that you could get it to work on Mac?

Thanks.

#1
02/18/2008 (9:38 am)
Will the internal TGEA exportor (File/Export as legacy TGEA dif) not work for this? Unfortunately, the link you sent me only has a binary, so I am unable to make any changes to it.
#2
02/19/2008 (8:02 am)
Jaimi, I think there was a special build of map2dif for Marble Blast. You'd probably have to get the source from the MB team.
#3
02/20/2008 (3:23 pm)
No, as David said it has to use the special map2dif for MB. It would be great if GG lent you the source for it :) Mark would be the man to ask, should I or you, Jaimi?
#4
02/21/2008 (1:55 pm)
I'll ask Matt, but he's a busy guy. I can't promise anything, or even if I can get to it at all, but I will see what I can do.
#5
02/27/2008 (2:44 pm)
Sorry to be impatient, but did you get a response yet? Thanks.
#6
02/27/2008 (4:41 pm)
No, Sorry - considering I just sent it when I saw your message just now, it might be a while before I hear back.
#7
02/28/2008 (2:22 pm)
Ah okay.
#8
03/16/2008 (6:21 am)
Bump- Any reply yet? I'm really looking forward to this.
#9
03/16/2008 (6:32 am)
Not really - He's in crunch mode on the new TGEA, so it could be a while.
#10
03/16/2008 (1:09 pm)
Okay.
#11
04/05/2008 (7:15 am)
Bump, any updates?
#12
04/07/2008 (3:02 pm)
No updates.
#13
06/01/2008 (8:24 am)
Bump. Any updates?
#14
06/01/2008 (8:32 am)
No - sorry, there are no updates.