Question about Showtool detail slider and texture swapping from
by Entr0py · in Torque Game Engine · 09/19/2002 (12:32 am) · 1 replies
I am using a 10x10 grid of single poly planes to make a cornfield. The cornfield needs to be very visible from air, but since most of the surface area of the polygons are tranparent, they get lost at a distance and the cornfield ends up looking like a gray blur (mipmapping). I went ahead and made 4 textures, one for each detail level progressively getting greener so they would show up better at a distance.
I have my model set up with meshes for 4 detail levels(blah2, blah50, blah100 and blah200) each of which has a different texture.
Now when I use the detail level slider in showtool, it will show my various levels with their textures correctly.
How do I get it to do this in-game? If it works in showtool then there must be a way. What value is the slider changing?
Any help with this would be greatly appreciated :)
I have my model set up with meshes for 4 detail levels(blah2, blah50, blah100 and blah200) each of which has a different texture.
Now when I use the detail level slider in showtool, it will show my various levels with their textures correctly.
How do I get it to do this in-game? If it works in showtool then there must be a way. What value is the slider changing?
Any help with this would be greatly appreciated :)
Torque 3D Owner Entr0py