Animations in the DTS or in a DSQ?
by Jonathon Stevens · in Torque X 2D · 02/14/2008 (1:28 pm) · 0 replies
I'm curious if anyone has tested the performance of having NON-SKELETAL animations built into the DTS itself versus SKELETAL animations in seperate DSQ files in the engine?
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With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.