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Would any of you be interested in this?

by Orrion Carn · in Game Design and Creative Issues · 02/12/2008 (6:43 pm) · 5 replies

Would anyone buy a game with this sorta gameplay style in it? This is just a short concept I came up with:

Ok, so your in a RTS Space/Land combat game. Your fighting and you just lost some ships and the enemy has more than you... You can:

A) Spend extra money and get more ships into battle a minute later, which could be too late.

or

B) Spend just a little money and send in a newly recruited boarding party onto the ships you want for yourself, and if the boarding parties aren't doing a good job, select a boarding ship and "Board" it and lead the assualt in FPS mode and capture the ship with you the one doing it instead of the AI.

This works by,

If you spend just enough money you get a newly recruited boarding party which is only good in taking small ships or larger ships with a group of 10+ or something.

If you spend more money for a boarding party, you get(Depending on how much you spend) a more experienced boarding party. In which can easily take a small ship with one party, medium ships with 3 parties, and larger ships with 5+ parties.

Or another option is to get aboard one of the boarding ships(Which would be vital in some missions) and attack and command your units while in FPS mode.

But also I need to know if this is possible in Torgue, I would think it would be a simple Rock, Paper, scissors kinda AI.

So, could someone help?

Thanks in Advance.

BTW, I don't have Torgue yet so I just need to know if this would be possible. And, is the scripting language in Torgue hard to learn or is it a trigger system(Place a trigger here, when player destroys select object(Or moves to a spot) it activates another trigger. Is that how it works)?

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#1
02/13/2008 (10:58 am)
Quote:Spend just a little money and send in a newly recruited boarding party onto the ships you want for yourself, and if the boarding parties aren't doing a good job, select a boarding ship and "Board" it and lead the assualt in FPS mode and capture the ship with you the one doing it instead of the AI.
How would boarding actions play out? Star Wars Battlefront style capture-the-points? Destroy key stuff? Kill everyone in sight? Are you going for a realistic sort of thing, or just arcade gameplay?

Quote:But also I need to know if this is possible in Torgue, I would think it would be a simple Rock, Paper, scissors kinda AI.
FPS AI is very doable, especially if it's simple like you describe. However, I'm worried about interior environmens. Torque is geared towards large outdoor areas (think Tribes), rather than large interior environments. It can definately do interiors well, but it's not optimised for it.

Quote:And, is the scripting language in Torgue hard to learn or is it a trigger system
It can't be both? ;) To answer the question, if you're familiar with programming at all, TorqueScript should be easy to pick up. Though on a fundamental level, the scripting language is very trigger-oriented. Most functions you write are called when something else happens (a collision, bullet being fired, level loaded, etc.).
#2
02/13/2008 (1:25 pm)
Quote:Star Wars Battlefront style capture-the-points?

Yeah, sorta like that. With things like, capture this point get an extra grenade(Which could turn the tide), and capture the bridge and get the ship right away. But it would be very defended if you didn't have the full party with you... Which means that if you just go to the bridge yourself it would be very hard without your full party, you would have to be a overall perfect Vatality player basicly or just get lucky. lol.

Quote:However, I'm worried about interior environmens. Torque is geared towards large outdoor areas (think Tribes), rather than large interior environments. It can definately do interiors well, but it's not optimised for it.

So, how would I get interior environments and exterior environments into this?

Quote:It can't be both? ;) To answer the question, if you're familiar with programming at all, TorqueScript should be easy to pick up. Though on a fundamental level, the scripting language is very trigger-oriented. Most functions you write are called when something else happens (a collision, bullet being fired, level loaded, etc.).

Ok, good to know. Thanks.

Now overall I would think this would be a mix of Star Wars Empire at War Space and Ground RTS combat, and Star Wars Battlefront capture the point FPS kinda thing. Now, would that be possible with Torgue? Or are those styles just ment to be apart? lol.

Now, if this is possible would you buy a game with a good storyline(haven't come up with that yet, sorta out if this is possible first) and this style gameplay?
#3
02/28/2008 (1:51 pm)
Are you basically saying "the ability to change from RTS to FPS on any unit"

if so, this is already possible in some professional games, and it works fairly well
#4
02/28/2008 (2:13 pm)
No, I'm saying that you(Player) are the general(Example) in a RTS battle, you have mad FPS skills that could help you... You get down there are a new unit(Single Soldier, other players in MP would see a single unit Hero) and help out your units and enter vehicles etc. and possibly in MP an Ally would temporarly take control of your units and still have RTS battles going on, while at the same time your down on the ground fighting with other players who could use Air, ground and Sea bombardments at you at the same time... But if you see it coming(Little smoke trails), you can sprint unlike any other unit.

Hope that cleared it up for yah...
#5
03/26/2008 (4:19 pm)
Just go ahead and buy the Engine. There really is no good reason not to.
Everything you need to make your game and get it published is availabe to you here.
Your concepts about mixing RTS ( Real Time Strategy ) with RPG ( Role Play Game ) are good and all you have left to do now is get a license and make it happen.

There is always room for another MMO, or RPG or RTS, or FPS.. or combination of all of them. Gamers often get tired of a favorite game at some point and then it becomes more about exploring every aspect the game has or becoming the best dressed or the most powerful ... when the novelty of a new game wears off.

Yesterday while playing Minions Of Mirth from PrarieGames ( made with their MMOKit and TGE ).. some player in that game said they are going back to WoW.. for no other reason except that the MMO reminded him of his favorite game World of Warcraft. ( I wonder why that player left the game in the first place ).
Note: EverQuest, EverQuest 2, World of Warcraft, Vanguard, etc.. all of them share the same traits.. none of those game are a complete original concept... so many games that are made today will likely remind a player of some other favorite game they have played.
But even so, there is no lack of players for any game made available to play. There is always a niche to fill.
Thats where the Indie comes in. Indies fill the niche for the specialty seekers, the players that want something a bit less cookie cutter style.
Grab your license and go with your concept. The only thing stopping you.. is You. Oh and hurry up.. cause somewhere out there is a player waiting for you to fill their game desire.. don't keep them waiting. =)