Game Development Community

Versioning with Game Builders

by Ari Evans · in Torque Developer Network · 02/12/2008 (5:35 pm) · 4 replies

Hello Everyone,

I have searched through the forums and even called and spoken to someone at GarageGames about this. They recommended that I post on the forums.

I dont see any discussion anywhere about using versioning in combination with the game builder software. Is this even possible? If so, what are the steps to setting this up and if not, is there any other way to collaborate when building games using the game builder GUIs or must we resort to merely using an IDE in combination with the Torque engine and some versioning system like normal?

Thanks in advance for your help.

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#1
02/12/2008 (6:33 pm)
Are you speaking of application versioning (i.e. 1.0.0.1) or are you talking about source control?

I use Perforce, because I use it at work and I'm used to it, and it's free.

It has an explorer extension that when combined with Torsion allows me to check in/out right from within torsion (due to torsion exposing the explorer extensions within the editor).

Otherwise I would assume you could use which ever PVCS floats your boat as you would normally. There are no hooks within the game builders themselves to any given system.
#2
02/12/2008 (6:53 pm)
I'm talking about source control for our game. As in, say developer1 was using TXB and then saved his changes while developer2 was using TXB and saved some other changes then both went to commit their changes to the repository. Afterwards developer1 updates his local code and then opens TXB again, all changes would be reflected?
#3
02/13/2008 (7:42 am)
Quote:...all changes would be reflected?

Maybe. There is no substitute for an adequate understanding of the exact system in use. In areas where problems can occur, make sure you have real procedures and make sure people follow them.

10 years ago, I worked for a game shop that allowed 90% of the artists to NOT learn and use the source repository. Only the lead artists were (sort of) using it. This was hideous beyond belief.
#4
03/27/2008 (1:27 pm)
We have just started using Subversion with the TortoiseSVN interface. It seems to be capable for a small job and I'd recommend checking it out. Oh yes and it's free! (I haven't seen any source control solutions that are actually integrated into the IDE for Torque)