Terrains
by Todd Price · in General Discussion · 02/12/2008 (1:37 pm) · 2 replies
Why is it that a jpg or png when uesd in tge for terrain painting i get black lines and the image is distorted.
But they work great in other terrain editors.
But they work great in other terrain editors.
#2
It takes a bit of skill to get good looking results from the texture sizes allowed in TGE's terrain system. Detail maps go a long way towards making your terrain more aesthetically pleasing but if you need to make terrain textures with a lot of detail, such as large blocks, bricks, or anything with broad dark lines, then it probably won't translate well to the terrain.
I myself model most of my "terrain" in quark. While it tends to look a little blocky when compared to TGE's terrain, the trade-off is that you can use high resolution textures to add detail and the interior light maps tend to look really cool on ground textures.
02/14/2008 (6:32 am)
This happens to me when I make a terrain texture (Usually start at 1024x1024 to create them) and then forget to size it down to 256 before applying it to my terrains.It takes a bit of skill to get good looking results from the texture sizes allowed in TGE's terrain system. Detail maps go a long way towards making your terrain more aesthetically pleasing but if you need to make terrain textures with a lot of detail, such as large blocks, bricks, or anything with broad dark lines, then it probably won't translate well to the terrain.
I myself model most of my "terrain" in quark. While it tends to look a little blocky when compared to TGE's terrain, the trade-off is that you can use high resolution textures to add detail and the interior light maps tend to look really cool on ground textures.
Torque Owner Adam Beer
Ignition Games Inc.