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Is this possible?

by David M. · in Torque Game Engine · 02/12/2008 (7:54 am) · 4 replies

First of all, I got the TGE demo and liked what I saw (also got constructor as it seams it is to work with maps).

So my first question is, what can I do with the demo? mods for the TGE without the source?
If this is the case, when I actually buy the sdk can I use anything I did with the demo?

Also, I am willing to learn, Torque script seams a bit easier than C++, is it?

I am aware that I can not do a action/rpg/platform game with thousands of assets, multiplayer, great story etc etc for my first try, of course I have dreams, but I am also a down to heart person who knows what a simple guy can acheive.

So for starters I would like to make a singleplayer thing, with a main character that goes about talking to people and solves one puzzle.
Can I do with with the demo? ( I have bills to pay and the sdk will have to wait for a wile) =)
If so, where do I start?

About the author


#1
02/12/2008 (9:05 am)
The SDK is the C++ source code to the engine. What you compile out of the box is the "demo". You will be able to use all of your script files.

TorqueScript is easier than C++ and allows you to make changes to the engine on the fly.

You should be able to do that with triggers and such.

Take a look at the starter.fps mission to get an idea on paths and the general structure of the engine. Also, you should have gotten a Getting Started tutorial with the demo that will help you get around in the engine.
#2
02/12/2008 (9:30 am)
Thank you for your quick answer... where do I get this starter.fps?
#3
02/12/2008 (9:34 am)
I keep forgetting that 1.5.2 did not include the starter.fps demo. You can download it from the Torque for Teens site. The link is on the snapshot page there.
#4
02/12/2008 (9:58 am)
I see it now... thank you...