Kudos to Penumbra team
by Andy Hawkins · in General Discussion · 02/12/2008 (6:51 am) · 5 replies
Check it out. I believe these guys started making this game in Torque. Now it's been released and looks amazing. Awesome work guys!!!
Penumbra on GameSpot
Penumbra on IGN
Penumbra on GameSpot
Penumbra on IGN
#2
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10476
02/12/2008 (2:06 pm)
This is them right? Are they using Torque at this point?www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10476
#3
Still looks good though.
02/12/2008 (2:17 pm)
According to that post they're using an "in-house" engine, just like David Mentioned...Still looks good though.
#4
02/12/2008 (2:58 pm)
Well my question would then be, can this be done with TGEA? Maybe that'll be my next project...
#5
Including a physics engine on the box and not including it in gameplay is one of my pet peeves if you couldn't tell.
02/13/2008 (6:24 am)
If you implement physics like crazy, you should be able to. The core gameplay mechanic in Penumbra is physics...which is refreshing to see since it is so rare. It seems everyone wants physics, but few use them for anything gameplay related. So it is refreshing. Half-Life 2 and Penumbra...and physics simulation games like the Incredible Machine or TubeTwist. But for all the "OMFGFIZIX!!!!11one" that's been going on over the last several years, it's good to see more than ragdoll fodder that were done more effectively with keyframe animation and a good artist.Including a physics engine on the box and not including it in gameplay is one of my pet peeves if you couldn't tell.
Associate David Montgomery-Blake
David MontgomeryBlake
But I loved the free version and would like to find time to play the full-on version.