TGEA: Lighting detection possible?
by Jon C · in Torque Game Engine · 02/11/2008 (4:32 pm) · 1 replies
I posted this in "Getting started", but never got a reply.
Is it possible to detect how lit an area is? Namely where the player model is...
Such as: If you're standing in the middle of an empty area and the sun light is hitting you, the light hitting the player would be 100%, whereas if they were standing in a shadow it'd be 0-99%.
Is it possible to detect how lit an area is? Namely where the player model is...
Such as: If you're standing in the middle of an empty area and the sun light is hitting you, the light hitting the player would be 100%, whereas if they were standing in a shadow it'd be 0-99%.
Torque Owner Ivan Mandzhukov
Liman3D
There was an example of it in the Thomson Advanced Book.