Two questions (Demo recording and Vista issues)
by Matthew Barney · in Torque Game Engine Advanced · 02/11/2008 (4:15 pm) · 3 replies
Hello all, I've got a couple of hopefully quick questions that I want to ask.
First off, Vista issues. I've got the engine downloaded and compiled in VS 2005, with DirectX SDK October 2006 on Windows Vista Business. However when I go to run the game, I get the following error: "DirectX Error!", "Failed to initialize Direct3D! Make sure you have DirectX 9 installed, and are running a graphics card that supports Pixel Shader 1.1."
My computer sadly has an Intel GMA 3100 I believe, is this what is causing the error? If so would replacing it with a nice nVidia card fix the problem? I've updated all my DirectX stuff and tried to fiddle with gfxD3DDevice.cpp per some old topics, but at best I've got the game to start with no graphics and no error. If there's a way to get it running without new hardware I'm open to suggestions.
Second question, what is the current status of Demo Recording functionality? I see that the code is there, and if I press F3 during play I assume that will generate a recording and F4 will stop. Does this all still work? How do I access my recordings for playback? Can I pause, rewind and fast forward recordings?
Thanks in advance for any and all answers!
First off, Vista issues. I've got the engine downloaded and compiled in VS 2005, with DirectX SDK October 2006 on Windows Vista Business. However when I go to run the game, I get the following error: "DirectX Error!", "Failed to initialize Direct3D! Make sure you have DirectX 9 installed, and are running a graphics card that supports Pixel Shader 1.1."
My computer sadly has an Intel GMA 3100 I believe, is this what is causing the error? If so would replacing it with a nice nVidia card fix the problem? I've updated all my DirectX stuff and tried to fiddle with gfxD3DDevice.cpp per some old topics, but at best I've got the game to start with no graphics and no error. If there's a way to get it running without new hardware I'm open to suggestions.
Second question, what is the current status of Demo Recording functionality? I see that the code is there, and if I press F3 during play I assume that will generate a recording and F4 will stop. Does this all still work? How do I access my recordings for playback? Can I pause, rewind and fast forward recordings?
Thanks in advance for any and all answers!
About the author
#2
I saw your other thread about looking for more info on the recordings so I'll just pass some along right here.
Things to keep in mind:
- The recording system basically records your actions during a mission and then uses the engine to play them back, it's not a video recording.
- Because it is the engine that is driving the playback, if you make changes to the engine and try to play a recording made before that change it will crash.
- The playback will include every action made by the client and will show everything they saw, including GUIs.
- It is possible to change camera angles during playback, such as toggling between first and third person. However, say you use a GUI overlay for a scope on a weapon in game in first person. If the client that recorded that toggled that GUI, and during playback you toggle from first to third person you will see that overlay over top everything.
02/12/2008 (1:21 pm)
There's a hidden recording gui that you'll need to add a button for to bring it up. It looks much like the mission list, except it will list whatever recordings you've made.I saw your other thread about looking for more info on the recordings so I'll just pass some along right here.
Things to keep in mind:
- The recording system basically records your actions during a mission and then uses the engine to play them back, it's not a video recording.
- Because it is the engine that is driving the playback, if you make changes to the engine and try to play a recording made before that change it will crash.
- The playback will include every action made by the client and will show everything they saw, including GUIs.
- It is possible to change camera angles during playback, such as toggling between first and third person. However, say you use a GUI overlay for a scope on a weapon in game in first person. If the client that recorded that toggled that GUI, and during playback you toggle from first to third person you will see that overlay over top everything.
#3
I think I need functionality more like a video player, would I be better suited trying to adapt Torque Movie Editor to my needs? It looks like that code hasn't been touched in awhile...
02/12/2008 (1:26 pm)
Interesting thanks.I think I need functionality more like a video player, would I be better suited trying to adapt Torque Movie Editor to my needs? It looks like that code hasn't been touched in awhile...
Torque Owner Matthew Barney