Bug in setMousePosition()
by Ken Pajala · in Torque Game Builder · 02/10/2008 (7:59 pm) · 0 replies
It just doesn't update the current camera view before working it's magic...
In t2dSceneWindow.cc add these two lines to the beginning of the function setMousePosition():
Note that this makes it match getMousePosition().
In t2dSceneWindow.cc add these two lines to the beginning of the function setMousePosition():
// Set World Mouse Position.
void t2dSceneWindow::setMousePosition( const t2dVector& mousePosition )
{
// Calculate Current Camera View. // <-- insert
calculateCameraView( &mCameraCurrent ); // <-- insert
// Fetch Canvas.
GuiCanvas* pCanvas = getRoot();
...Note that this makes it match getMousePosition().