UDP Multicast Question
by Jake Hill · in Torque Game Engine · 05/29/2001 (1:18 pm) · 4 replies
Does the Tribes2 network engine use muticasting?
Thanks,
Jake
Thanks,
Jake
#2
Thanks
Jake
05/31/2001 (8:18 am)
Heh... Believe it or not - I'm not planning on creating a massively multiplayer game with it - unlike everyone else. Just a plain old-fashioned 2-3 player thing with relatively small arenas and very few objects to update. So for me multicasting would work quite well. But if v12 doesn't use it then that's fine too. I was just curious.Thanks
Jake
#3
05/31/2001 (8:23 am)
try to stay away multi-cast in all cases. not worth the hassle, lot of network admin disabled this thing on the router as it is a semi-boardcast protocol.
#4
Plus, with multicast you have to send all the data to all the players, which could cause cheating problems later on.
Josh
06/01/2001 (9:09 am)
For 2 or 3 players multicast isn't worth it. You are much better off just sending data down a few connections.Plus, with multicast you have to send all the data to all the players, which could cause cheating problems later on.
Josh
Torque Owner Bryan Turner
V12 does not use multicast. Frankly, it would be difficult to make full use of multicast for a VR game. Since each user is recieving a completely different view of the world, and Tribes wraps multiple object updates into one packet, it would be tough to make use of multicast.
Multicast is great for movies/radio/etc.. where there is one stream sent to many people at the same time. Most VR games are not built this way.
An excellent introduction to the Tribes/V12 protocol is in the resources section: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=331
--Bryan