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Constructor--crashes Torque

by Corey Dixon · in Artist Corner · 02/10/2008 (3:19 pm) · 3 replies

Okay I have a few issues:
After I build an object in constructor, "Export as dif" and try to place the object TGE, any of 3 things happen;

First: and least worrysome; Some of the faces are missing and some collisions will not work. From what I understand, there is a patch for version 1.0.3, which is whay I am running.

Second: I get this message: "Disconnect:
You do not have the correct version of the FPS starter kit or the related are needed to play on this server, please contact the server operator for more info. (invalid packet.)" I even manually placed all of my texture files in the folder with the dif file to ensure they were there. And considering I am working off of an unedited starter.FPS file, I don't see how this is possible

The Third problem, and the most frustrating is that when I try to place and interior, Torque Crashes. "Quits Unexpectedly."

I have read a bunch of forums and tutorials and FAQs and I still can't figure it out.

I would be greatful for any info or help.

P.S. I am a noob with TGE and Constructor, But I am trying to learn as much as possible.

Thanks again

#1
02/10/2008 (4:59 pm)
Check out your console.log file with a text editor. It will tell you what you are missing.
#2
02/11/2008 (10:58 am)
Most likely you have a texture that is not where Torque thinks it should be. That's the usual cause for the incorrect version message.
#3
02/11/2008 (11:57 am)
Ya, Between you guys and messing around with it today, I have figured out how to fix it by moving the textures around. I just do not understand how the constructor references the path to the texture files. I have all of my files in my TGE file and able to open fine. But if I edit the structure in constructor and re-export as a dif, my textures are moved. I would really like to know the logic behind the reference paths, if you could help with this that would be great. thanks again for the advise.