Game Development Community

GUI: Rapid Prototyping Tool

by Tornado · in General Discussion · 02/08/2008 (6:25 am) · 3 replies

I'm a product developer at a software & webdevelopment company based in Amsterdam and Florida. A while ago, my colleague - who is the lead interaction designer - developed a nasty type of carpel tunnel. He wanted to continue working, so together we developed a tool that took the pressure off of his arms, while enabling him to work faster.

Playing around with it, we found out that the tool worked remarkably well for other designers in our company too. After the tool went through a few iterations, we decided to roll it out as a product. Just a week ago, we launched a website for it (www.guimags.com/manifesto).

We don't think we have it all together, so we're looking for people to critique our site and product, so we can improve it. Here's my question: Could you look at the product and its website and maybe tell me what you would improve? What are the things you would change? What's the good, and what's the bad? We'd highly appreciate your input.

It doesn't need to be long, maybe just some ideas from the top of your head would help us out enormously to serve the user interface community better.

Thanks so much!

#1
02/08/2008 (7:33 am)
Ha! funny idea! it seems handy.

A good idea, would be to make a program that receives pictures of the board of a given resolution and a fixed distance, and parse the components locations to, lets say for instance, XML.
#2
02/08/2008 (7:53 am)
Little pricey but really good idea!
#3
02/08/2008 (9:45 pm)
Interesting. You could possibly even make generic buildings, trees, and other landscape ones, for level rough designing.

Reminded me of something. My dayjob consists of trying to get teachers and students to take advantage of the technology offered to them, including lovely toys like electronic whiteboards.
4'-8' touchscreens that serve as projector backdrops. A little pricey but if you could create a custom gui editor for one (or integrate it with the torque gui editor), drag and drop creation would take a literal meaning.